Gameinfo {
	CheatKey = "mapinfo/maparrows/key.txt"
	EasyKey = "mapinfo/maparrows/ravenkey.txt"
}

EditorNums {
	0 = Unknown
	1 = "$Player1Start"
	2 = "$Player2Start"
	3 = "$Player3Start"
	4 = "$Player4Start"
	11 = "$DeathmatchStart"
	14 = TeleportDest
	118 = ZBridge
	888 = MBFHelperDog
	1400 = "$SSeqOverride", 0
	1401 = "$SSeqOverride", 1
	1402 = "$SSeqOverride", 2
	1403 = "$SSeqOverride", 3
	1404 = "$SSeqOverride", 4
	1405 = "$SSeqOverride", 5
	1406 = "$SSeqOverride", 6
	1407 = "$SSeqOverride", 7
	1408 = "$SSeqOverride", 8
	1409 = "$SSeqOverride", 9
	1411 = "$SSeqOverride"
	1500 = "$VavoomFloor"
	1501 = "$VavoomCeiling"
	1502 = VavoomLightWhite
	1503 = VavoomLightColor
	1504 = "$VertexFloorZ"
	1505 = "$VertexCeilingZ"
	5001 = PointPusher
	5002 = PointPuller
	5004 = FS_Mapspot
	5006 = SkyCamCompat
	5061 = InvisibleBridge32
	5064 = InvisibleBridge16
	5065 = InvisibleBridge8
	9001 = MapSpot
	9013 = MapSpotGravity
	9024 = PatrolPoint
	9025 = SecurityCamera
	9026 = Spark
	9027 = RedParticleFountain
	9028 = GreenParticleFountain
	9029 = BlueParticleFountain
	9030 = YellowParticleFountain
	9031 = PurpleParticleFountain
	9032 = BlackParticleFountain
	9033 = WhiteParticleFountain
	9037 = BetaSkull
	9038 = ColorSetter
	9039 = FadeSetter
	9040 = MapMarker
	9041 = SectorFlagSetter
	9043 = TeleportDest3
	9044 = TeleportDest2
	9045 = Waterzone
	9046 = SecretTrigger
	9047 = PatrolSpecial
	9048 = SoundEnvironment
	9070 = InterpolationPoint
	9071 = PathFollower
	9072 = MovingCamera
	9073 = AimingCamera
	9074 = ActorMover
	9075 = InterpolationSpecial
	9076 = HateTarget
	9077 = UpperStackLookOnly
	9078 = LowerStackLookOnly
	9080 = SkyViewpoint
	9081 = SkyPicker
	9082 = SectorSilencer
	9083 = SkyCamCompat
	9200 = Decal
	9300 = "$PolyAnchor"
	9301 = "$PolySpawn"
	9302 = "$PolySpawnCrush"
	9303 = "$PolySpawnHurt"
	9500 = "$SlopeFloorPointLine"
	9501 = "$SlopeCeilingPointLine"
	9502 = "$SetFloorSlope"
	9503 = "$SetCeilingSlope"
	9510 = "$CopyFloorPlane"
	9511 = "$CopyCeilingPlane"
	9600 = SecActDamageFloor
	9601 = SecActDamageCeiling
	9602 = SecActDeathFloor
	9603 = SecActDeathCeiling
	9604 = SecActDamage3D
	9605 = SecActDeath3D
	9800 = PointLight
	9801 = PointLightPulse
	9802 = PointLightFlicker
	9803 = SectorPointLight
	9804 = PointLightFlickerRandom
	9810 = PointLightAdditive
	9811 = PointLightPulseAdditive
	9812 = PointLightFlickerAdditive
	9813 = SectorPointLightAdditive
	9814 = PointLightFlickerRandomAdditive
	9820 = PointLightSubtractive
	9821 = PointLightPulseSubtractive
	9822 = PointLightFlickerSubtractive
	9823 = SectorPointLightSubtractive
	9824 = PointLightFlickerRandomSubtractive
	9825 = VavoomLight
	9830 = PointLightAttenuated
	9831 = PointLightPulseAttenuated
	9832 = PointLightFlickerAttenuated
	9833 = SectorPointLightAttenuated
	9834 = PointLightFlickerRandomAttenuated
	9840 = SpotLight
	9841 = SpotLightPulse
	9842 = SpotLightFlicker
	9843 = SectorSpotLight
	9844 = SpotLightFlickerRandom
	9850 = SpotLightAdditive
	9851 = SpotLightPulseAdditive
	9852 = SpotLightFlickerAdditive
	9853 = SectorSpotLightAdditive
	9854 = SpotLightFlickerRandomAdditive
	9860 = SpotLightSubtractive
	9861 = SpotLightPulseSubtractive
	9862 = SpotLightFlickerSubtractive
	9863 = SectorSpotLightSubtractive
	9864 = SpotLightFlickerRandomSubtractive
	9870 = SpotLightAttenuated
	9871 = SpotLightPulseAttenuated
	9872 = SpotLightFlickerAttenuated
	9873 = SectorSpotLightAttenuated
	9874 = SpotLightFlickerRandomAttenuated
	9982 = SecActEyesAboveC
	9983 = SecActEyesBelowC
	9988 = CustomSprite
	9989 = SecActHitFakeFloor
	9990 = InvisibleBridge
	9991 = CustomBridge
	9992 = SecActEyesSurface
	9993 = SecActEyesDive
	9994 = SecActUseWall
	9995 = SecActUse
	9996 = SecActHitCeil
	9997 = SecActExit
	9998 = SecActEnter
	9999 = SecActHitFloor
	14001 = AmbientSound, 1, +
	14002 = AmbientSound, 2, +
	14003 = AmbientSound, 3, +
	14004 = AmbientSound, 4, +
	14005 = AmbientSound, 5, +
	14006 = AmbientSound, 6, +
	14007 = AmbientSound, 7, +
	14008 = AmbientSound, 8, +
	14009 = AmbientSound, 9, +
	14010 = AmbientSound, 10, +
	14011 = AmbientSound, 11, +
	14012 = AmbientSound, 12, +
	14013 = AmbientSound, 13, +
	14014 = AmbientSound, 14, +
	14015 = AmbientSound, 15, +
	14016 = AmbientSound, 16, +
	14017 = AmbientSound, 17, +
	14018 = AmbientSound, 18, +
	14019 = AmbientSound, 19, +
	14020 = AmbientSound, 20, +
	14021 = AmbientSound, 21, +
	14022 = AmbientSound, 22, +
	14023 = AmbientSound, 23, +
	14024 = AmbientSound, 24, +
	14025 = AmbientSound, 25, +
	14026 = AmbientSound, 26, +
	14027 = AmbientSound, 27, +
	14028 = AmbientSound, 28, +
	14029 = AmbientSound, 29, +
	14030 = AmbientSound, 30, +
	14031 = AmbientSound, 31, +
	14032 = AmbientSound, 32, +
	14033 = AmbientSound, 33, +
	14034 = AmbientSound, 34, +
	14035 = AmbientSound, 35, +
	14036 = AmbientSound, 36, +
	14037 = AmbientSound, 37, +
	14038 = AmbientSound, 38, +
	14039 = AmbientSound, 39, +
	14040 = AmbientSound, 40, +
	14041 = AmbientSound, 41, +
	14042 = AmbientSound, 42, +
	14043 = AmbientSound, 43, +
	14044 = AmbientSound, 44, +
	14045 = AmbientSound, 45, +
	14046 = AmbientSound, 46, +
	14047 = AmbientSound, 47, +
	14048 = AmbientSound, 48, +
	14049 = AmbientSound, 49, +
	14050 = AmbientSound, 50, +
	14051 = AmbientSound, 51, +
	14052 = AmbientSound, 52, +
	14053 = AmbientSound, 53, +
	14054 = AmbientSound, 54, +
	14055 = AmbientSound, 55, +
	14056 = AmbientSound, 56, +
	14057 = AmbientSound, 57, +
	14058 = AmbientSound, 58, +
	14059 = AmbientSound, 59, +
	14060 = AmbientSound, 60, +
	14061 = AmbientSound, 61, +
	14062 = AmbientSound, 62, +
	14063 = AmbientSound, 63, +
	14064 = AmbientSound, 64, +
	14065 = AmbientSound
	14066 = SoundSequence
	14067 = AmbientSoundNoGravity
	14101 = MusicChanger, 1
	14102 = MusicChanger, 2
	14103 = MusicChanger, 3
	14104 = MusicChanger, 4
	14105 = MusicChanger, 5
	14106 = MusicChanger, 6
	14107 = MusicChanger, 7
	14108 = MusicChanger, 8
	14109 = MusicChanger, 9
	14110 = MusicChanger, 10
	14111 = MusicChanger, 11
	14112 = MusicChanger, 12
	14113 = MusicChanger, 13
	14114 = MusicChanger, 14
	14115 = MusicChanger, 15
	14116 = MusicChanger, 16
	14117 = MusicChanger, 17
	14118 = MusicChanger, 18
	14119 = MusicChanger, 19
	14120 = MusicChanger, 20
	14121 = MusicChanger, 21
	14122 = MusicChanger, 22
	14123 = MusicChanger, 23
	14124 = MusicChanger, 24
	14125 = MusicChanger, 25
	14126 = MusicChanger, 26
	14127 = MusicChanger, 27
	14128 = MusicChanger, 28
	14129 = MusicChanger, 29
	14130 = MusicChanger, 30
	14131 = MusicChanger, 31
	14132 = MusicChanger, 32
	14133 = MusicChanger, 33
	14134 = MusicChanger, 34
	14135 = MusicChanger, 35
	14136 = MusicChanger, 36
	14137 = MusicChanger, 37
	14138 = MusicChanger, 38
	14139 = MusicChanger, 39
	14140 = MusicChanger, 40
	14141 = MusicChanger, 41
	14142 = MusicChanger, 42
	14143 = MusicChanger, 43
	14144 = MusicChanger, 44
	14145 = MusicChanger, 45
	14146 = MusicChanger, 46
	14147 = MusicChanger, 47
	14148 = MusicChanger, 48
	14149 = MusicChanger, 49
	14150 = MusicChanger, 50
	14151 = MusicChanger, 51
	14152 = MusicChanger, 52
	14153 = MusicChanger, 53
	14154 = MusicChanger, 54
	14155 = MusicChanger, 55
	14156 = MusicChanger, 56
	14157 = MusicChanger, 57
	14158 = MusicChanger, 58
	14159 = MusicChanger, 59
	14160 = MusicChanger, 60
	14161 = MusicChanger, 61
	14162 = MusicChanger, 62
	14163 = MusicChanger, 63
	14164 = MusicChanger, 64
	14165 = MusicChanger
	32000 = DoomBuilderCamera
}

SpawnNums {
	41 = Rock1
	42 = Rock2
	43 = Rock3
	44 = Dirt1
	45 = Dirt2
	46 = Dirt3
	47 = Dirt4
	48 = Dirt5
	49 = Dirt6
	54 = SGShard1
	55 = SGShard2
	56 = SGShard3
	57 = SGShard4
	58 = SGShard5
	59 = SGShard6
	60 = SGShard7
	61 = SGShard8
	62 = SGShard9
	63 = SGShard0
	130 = Blood
}

DamageType Drowning {
	NoArmor
}