// MAPINFO for Strife (full version and teaser)
include "mapinfo/common.txt"
include "mapinfo/gamecommons.txt"
include "mapinfo/conversationids.txt"

gameinfo {
	titlepage = "TITLEPIC"
	creditpage = "CREDIT"
	titlemusic = "D_LOGO"
	titletime = 8
	advisorytime = 0
	pagetime = 5
	chatsound = "misc/chat"
	finalemusic = "d_intro"
	finaleflat = "-NOFLAT-"
	finalepage = "CREDIT"
	infopage = "HELP1", "HELP2", "HELP3"
	quitsound = ""
	borderflat = "F_PAVE01"
	border = StrifeBorder
	telefogheight = 0
	defkickback = 150
	skyflatname = "F_SKY001"
	translator = "xlat/strife.txt"
	defaultbloodcolor = "68 00 00"
	defaultbloodparticlecolor = "ff 00 00"
	backpacktype = "AmmoSatchel"
	armoricons = "I_ARM2", 0.5, "I_ARM1"
	statusbar = ""
	intermissionmusic = "d_slide"
	intermissioncounter = false
	weaponslot = 1, "PunchDagger"
	weaponslot = 2, "StrifeCrossbow2", "StrifeCrossbow"
	weaponslot = 3, "AssaultGun"
	weaponslot = 4, "MiniMissileLauncher"
	weaponslot = 5, "StrifeGrenadeLauncher2", "StrifeGrenadeLauncher"
	weaponslot = 6, "FlameThrower"
	weaponslot = 7, "Mauler2", "Mauler"
	weaponslot = 8, "Sigil"
	dimcolor = "30 26 00"
	dimamount = 0.5
	bluramount = 0
	menuslidercolor = "Orange"
	menusliderbackcolor = "White"
	definventorymaxamount = 25
	defaultrespawntime = 16
	defaultdropstyle = 2
	endoom = "ENDSTRF"
	pickupcolor = "d7 ba 45"
	quitmessages = "$QUITMSG", "$QUITMSG15", "$QUITMSG16", "$QUITMSG17", "$QUITMSG18", "$QUITMSG19", "$QUITMSG20", "$QUITMSG21", "$QUITMSG22"
	menufontcolor_title = "UNTRANSLATED"
	menufontcolor_label = "UNTRANSLATED"
	menufontcolor_value = "GRAY"
	menufontcolor_action = "GRAY"
	menufontcolor_header = "RED"
	menufontcolor_highlight = "GREEN"
	menufontcolor_selection = "GOLD"
	menubackbutton = "M_BACK_S"
	PlayerClasses = "StrifePlayer"
	pausesign = "M_PAUSE"
	gibfactor = 0.5
	textscreenx = 10
	textscreeny = 10
	defaultendsequence = "Inter_Strife"
	maparrow = "mapinfo/maparrows/arrow.txt", "mapinfo/maparrows/ddtarrow.txt"
	statscreen_mapnamefont = "BigFont"
	statscreen_finishedfont = "BigFont", "white"
	statscreen_enteringfont = "BigFont", "white"
	statscreen_contentfont = "*BigFont"
	statscreen_authorFont = "*SmallFont"
	statscreen_coop = "CoopStatusScreen"
	statscreen_dm = "DeathmatchStatusScreen"
	statscreen_single = "RavenStatusScreen"
	statusbarclass = "StrifeStatusBar"
	messageboxclass = "MessageBoxMenu"
	normforwardmove = 0x19, 0x32
	normsidemove = 0x18, 0x28
}

EditorNums {
	5 = "$Player5Start"
	6 = "$Player6Start"
	7 = "$Player7Start"
	8 = "$Player8Start"
	9 = Rebel1
	10 = TeleporterBeacon
	12 = Loremaster
	13 = IDCard
	15 = DeadStrifePlayer
	16 = Inquisitor
	17 = EnergyPack
	18 = DeadPeasant
	19 = DeadRebel
	20 = DeadReaver
	21 = DeadAcolyte
	22 = DeadCrusader
	23 = TeleportSwirl
	24 = KlaxonWarningLight
	25 = ForceFieldGuard
	26 = EntityNest
	27 = CeilingTurret
	28 = CageLight
	29 = Rubble1
	30 = Rubble2
	31 = Rubble3
	32 = Rubble4
	33 = TreeStub
	34 = Candle
	35 = StrifeCandelabra
	36 = Rubble5
	37 = Rubble6
	38 = SilverKey
	39 = BrassKey
	40 = GoldKey
	41 = Rubble7
	42 = Rubble8
	43 = OutsideLamp
	44 = StatueRuined
	45 = Piston
	46 = PoleLantern
	47 = LargeTorch
	48 = PillarTechno
	50 = HugeTorch
	51 = PalmTree
	52 = OfficersUniform
	53 = WaterDrip
	54 = PillarAztec
	55 = PillarAztecDamaged
	56 = PillarAztecRuined
	57 = PillarHugeTech
	58 = AcolyteShadow
	59 = DegninOre
	60 = ShortBush
	61 = OracleKey
	62 = TallBush
	63 = ChimneyStack
	64 = Macil1
	65 = Peasant4
	66 = Peasant7
	67 = Peasant10
	68 = Tray
	69 = BarricadeColumn
	70 = StrifeBurningBarrel
	71 = Programmer
	72 = BarKeep
	73 = Armorer
	74 = Medic
	75 = AlienSpectre2
	76 = AlienSpectre3
	77 = Sigil1
	78 = Sigil2
	79 = Sigil3
	80 = Sigil4
	81 = Sigil5
	82 = WoodenBarrel
	83 = SurgeryKit
	85 = RatBuddy
	86 = OrderKey
	90 = GuardUniform
	91 = SeveredHand
	92 = PowerCrystal
	93 = Coin
	94 = ExplosiveBarrel2
	95 = LightSilverFluorescent
	96 = LightBrownFluorescent
	97 = LightGoldFluorescent
	98 = SStalactiteBig
	99 = SRock1
	100 = SRock2
	101 = SRock3
	102 = SRock4
	103 = WaterDropOnFloor
	104 = WaterfallSplash
	105 = BurningBowl
	106 = BurningBrazier
	107 = SmallTorchLit
	108 = SmallTorchUnlit
	109 = CeilingChain
	110 = Statue
	111 = MediumTorch
	112 = WaterFountain
	113 = HeartsInTank
	114 = ElectricBolts
	115 = PoisonBolts
	116 = WeaponSmith
	117 = SurgeryCrab
	118 = "$Player1Start", 1
	119 = "$Player1Start", 2
	120 = "$Player1Start", 3
	121 = "$Player1Start", 4
	122 = "$Player1Start", 5
	123 = "$Player1Start", 6
	124 = "$Player1Start", 7
	125 = "$Player1Start", 8
	126 = "$Player1Start", 9
	127 = "$Player1Start", 10
	128 = EntityBoss
	129 = AlienSpectre1
	130 = Peasant2
	131 = Peasant3
	132 = Peasant5
	133 = Peasant6
	134 = Peasant8
	135 = Peasant9
	136 = Peasant11
	137 = Peasant12
	138 = Gold10
	139 = Gold25
	140 = Gold50
	141 = Beggar1
	142 = AcolyteRed
	143 = AcolyteRust
	144 = Rebel2
	145 = Rebel3
	146 = AcolyteGray
	147 = AcolyteDGreen
	148 = AcolyteGold
	149 = Rebel4
	150 = Rebel5
	151 = Rebel6
	152 = HEGrenadeRounds
	153 = PhosphorusGrenadeRounds
	154 = StrifeGrenadeLauncher
	155 = Beggar2
	156 = Beggar3
	157 = Beggar4
	158 = Beggar5
	159 = CavePillarTop
	160 = SStalagmiteBig
	161 = SStalactiteSmall
	162 = CavePillarBottom
	163 = SStalagmiteSmall
	164 = Mug
	165 = Pot
	166 = WarehouseKey
	167 = AlienSpectre4
	168 = AlienSpectre5
	169 = Zombie
	170 = ZombieSpawner
	172 = Peasant13
	173 = Peasant14
	174 = Peasant15
	175 = Peasant16
	176 = Peasant17
	177 = Peasant18
	178 = Peasant19
	179 = Peasant20
	180 = Peasant21
	181 = Peasant22
	182 = Computer
	183 = AmmoSatchel
	184 = IDBadge
	185 = Passcard
	186 = Stalker
	187 = StrifeBishop
	188 = Pitcher
	189 = Stool
	190 = MetalPot
	191 = Tub
	192 = RedCrystalKey
	193 = BlueCrystalKey
	194 = Anvil
	195 = ChapelKey
	196 = TechLampSilver
	197 = TechLampBrass
	198 = EntityPod
	199 = Oracle
	200 = Macil2
	201 = AcolyteToBe
	202 = BigTree2
	203 = PottedTree
	204 = KneelingGuy
	205 = OfferingChalice
	206 = Communicator
	207 = Targeter
	208 = TargetPractice
	209 = Tank1
	210 = Tank2
	211 = Tank3
	212 = SacrificedGuy
	213 = Tank4
	214 = Tank5
	215 = StickInWater
	216 = SigilBanner
	217 = RebelBoots
	218 = RebelHelmet
	219 = RebelShirt
	220 = PowerCoupling
	221 = AlienBubbleColumn
	222 = AlienFloorBubble
	223 = AlienCeilingBubble
	224 = AlienAspClimber
	225 = AlienSpiderLight
	226 = BrokenPowerCoupling
	227 = PillarAlienPower
	228 = AmmoFiller
	229 = Tank6
	230 = BaseKey
	231 = AcolyteBlue
	232 = AcolyteLGreen
	233 = MaulerKey
	234 = FactoryKey
	235 = MineKey
	236 = CoreKey
	2001 = StrifeCrossbow
	2002 = AssaultGun
	2003 = MiniMissileLauncher
	2004 = Mauler
	2005 = FlameThrower
	2006 = AssaultGunStanding
	2007 = ClipOfBullets
	2010 = MiniMissiles
	2011 = MedPatch
	2012 = MedicalKit
	2014 = WaterBottle
	2018 = LeatherArmor
	2019 = MetalArmor
	2024 = ShadowArmor
	2025 = EnvironmentalSuit
	2026 = StrifeMap
	2027 = Scanner
	2028 = LightGlobe
	2046 = CrateOfMissiles
	2047 = EnergyPod
	2048 = BoxOfBullets
	3001 = Reaver
	3002 = AcolyteTan
	3003 = Templar
	3004 = Peasant1
	3005 = Crusader
	3006 = Sentinel

	5080 = none	// CTC stuff
	5081 = none
	5130 = SVEFlagSpotBlue
	5131 = SVEFlagSpotRed
	7957 = none	// AltLight for lightmapped geometry.
	7958 = SVELight7958, noskillflags
	7959 = SVELight7959, noskillflags
	7960 = SVELight7960, noskillflags
	7961 = SVELight7961, noskillflags
	7962 = SVELight7962, noskillflags
	7963 = none
	7964 = SVELight7964, noskillflags
	7965 = SVELight7965, noskillflags
	7966 = SVETalismanRed
	7967 = SVETalismanGreen
	7968 = SVETalismanBlue
	7969 = none	// Bloom threshold.
	7970 = SVEBlueChalice
	7971 = SVELight7971, noskillflags
	7972 = SVELight7972, noskillflags
	7973 = SVELight7973, noskillflags
	7974 = SVELight7974, noskillflags
	7975 = SVEOreSpawner
}

SpawnNums {
	11 = ClipOfBullets
	68 = LeatherArmor
	69 = MetalArmor
	75 = EnergyPod
	135 = ShadowArmor
	136 = EnvironmentalSuit
	137 = StrifeMap
	139 = BoxOfBullets
	140 = MiniMissiles
	141 = CrateOfMissiles
	142 = EnergyPack
	144 = AmmoSatchel
}

Intermission Inter_Strife_Good {
	Image
	{
		Music = "D_HAPPY"
		Background = "SS4F1"
		Sound = "svox/rie01"
		Subtitle = "$TXT_SUB_GOOD1"
		Time = 13
	}
	Image
	{
		Background = "SS4F2"
		Sound = "svox/bbx01"
		Subtitle = "$TXT_SUB_GOOD2"
		Time = 11
	}
	Image
	{
		Background = "SS4F3"
		Sound = "svox/bbx02"
		Subtitle = "$TXT_SUB_GOOD3"
		Time = 14
	}
	Image
	{
		Background = "SS4F4"
		Time = 28
	}
	Wiper
	{
		WipeType = Crossfade
	}
	Image
	{
		Music = "D_FAST"
		Background = "CREDIT"
	}
}


Intermission Inter_Strife_Sad {
	Image
	{
		Music = "D_SAD"
		Background = "SS6F1"
		Sound = "svox/ss601a"
		Subtitle = "$TXT_SUB_SAD1"
		Time = 8
	}
	Image
	{
		Background = "SS6F2"
		Sound = "svox/ss602a"
		Subtitle = "$TXT_SUB_SAD2"
		Time = 8
	}
	Image
	{
		Background = "SS6F3"
		Sound = "svox/ss603a"
		Subtitle = "$TXT_SUB_SAD3"
		Time = 9
	}
	Wiper
	{
		WipeType = Crossfade
	}
	Image
	{
		Music = "D_FAST"
		Background = "CREDIT"
	}
}

Intermission Inter_Strife_Lose {
	Image
	{
		Music = "D_SAD"
		Background = "SS5F1"
		Sound = "svox/ss501b"
		Subtitle = "$TXT_SUB_BAD1"
		Time = 11
	}
	Image
	{
		Background = "SS5F2"
		Sound = "svox/ss502b"
		Subtitle = "$TXT_SUB_BAD2"
		Time = 10
	}
	Image
	{
		Background = "SS5F3"
		Sound = "svox/ss503b"
		Subtitle = "$TXT_SUB_BAD3"
		Time = 11
	}
	Wiper
	{
		WipeType = Crossfade
	}
	Image
	{
		Music = "D_FAST"
		Background = "CREDIT"
	}
}

/* later
Intermission Inter_Strife_Intro {
}
*/

Intermission Inter_Strife_MAP03 {
	Image
	{
		Music = "D_DARK"
		Background = "SS2F1"
		Sound = "svox/mac10"
		Subtitle = "$TXT_SUB_MAP03_1"
		Time = 9
	}
	Image
	{
		Background = "SS2F2"
		Sound = "svox/mac11"
		Subtitle = "$TXT_SUB_MAP03_2"
		Time = 10
	}
	Image
	{
		Background = "SS2F3"
		Sound = "svox/mac12"
		Subtitle = "$TXT_SUB_MAP03_3"
		Time = 12
	}
	Image
	{
		Background = "SS2F4"
		Sound = "svox/mac13"
		Subtitle = "$TXT_SUB_MAP03_4"
		Time = 17
	}
}

Intermission Inter_Strife_MAP10 {
	Image
	{
		Music = "D_DARK"
		Background = "SS3F1"
		Sound = "svox/mac16"
		Subtitle = "$TXT_SUB_MAP10_1"
		Time = 10
	}
	Image
	{
		Background = "SS3F2"
		Sound = "svox/mac17"
		Subtitle = "$TXT_SUB_MAP10_2"
		Time = 12
	}
	Image
	{
		Background = "SS3F3"
		Sound = "svox/mac18"
		Subtitle = "$TXT_SUB_MAP10_3"
		Time = 12
	}
	Image
	{
		Background = "SS3F4"
		Sound = "svox/mac19"
		Subtitle = "$TXT_SUB_MAP10_4"
		Time = 11
	}
}

skill baby {
	AutoUseHealth
	AmmoFactor = 2
	DamageFactor = 0.5
	EasyBossBrain
	SlowMonsters
	SpawnFilter = Baby
	PicName = "M_JKILL"
	Name = "$SSKILL_BABY"
	Key = "t"
}

skill easy {
	SpawnFilter = Easy
	PicName = "M_ROUGH"
	Name = "$SSKILL_EASY"
	Key = "r"
}

skill normal {
	SpawnFilter = Normal
	PicName = "M_HURT"
	Name = "$SSKILL_NORMAL"
	Key = "v"
	DefaultSkill
}

skill hard {
	SpawnFilter = Hard
	PicName = "M_ULTRA"
	Name = "$SSKILL_HARD"
	Key = "e"
}

skill nightmare {
	AmmoFactor = 2
	FastMonsters
	DisableCheats
	RespawnTime = 16
	SpawnFilter = Nightmare
	PicName = "M_NMARE"
	Name = "$SSKILL_NIGHTMARE"
	Key = "b"
}

gamedefaults {
	forcenoskystretch
	strifefallingdamage
	nointermission
	clipmidtextures
	noinfighting
}

map MAP01 LOOKUP "TXT_STRIFE_MAP01" {
	next = "MAP02"
	sky1 = "SKYMNT02"
	music = "D_ACTION"
	cluster = 1
}

map MAP02 LOOKUP "TXT_STRIFE_MAP02" {
	next = "MAP03"
	sky1 = "SKYMNT02"
	music = "D_TAVERN"
	cluster = 1
}

map MAP03 LOOKUP "TXT_STRIFE_MAP03" {
	next = "MAP04"
	sky1 = "SKYMNT02"
	music = "D_DANGER"
	cluster = 1
	noallies
	redirect = "Sigil", "map30"
	slideshow = "Inter_Strife_MAP03"
}

map MAP04 LOOKUP "TXT_STRIFE_MAP04" {
	next = "MAP05"
	sky1 = "SKYMNT02"
	music = "D_FAST"
	cluster = 1
	compat_railing
}

map MAP05 LOOKUP "TXT_STRIFE_MAP05" {
	next = "MAP06"
	sky1 = "SKYMNT02"
	music = "D_INTRO"
	cluster = 1
}

map MAP06 LOOKUP "TXT_STRIFE_MAP06" {
	next = "MAP07"
	sky1 = "SKYMNT02"
	music = "D_DARKER"
	cluster = 1
}

map MAP07 LOOKUP "TXT_STRIFE_MAP07" {
	next = "MAP08"
	sky1 = "SKYMNT02"
	music = "D_STRIKE"
	cluster = 1
	redirect = "Sigil", "map10"
}

map MAP08 LOOKUP "TXT_STRIFE_MAP08" {
	next = "MAP09"
	sky1 = "SKYMNT02"
	music = "D_SLIDE"
	cluster = 1
}

map MAP09 LOOKUP "TXT_STRIFE_MAP09" {
	next = "MAP10"
	sky1 = "SKYMNT02"
	music = "D_TRIBAL"
	cluster = 1

	// These are the sky changes for the first 8 maps

	specialaction = "Programmer", "ACS_Execute", 0, 1, 256
	specialaction = "Programmer", "ACS_Execute", 0, 2, 256
	specialaction = "Programmer", "ACS_Execute", 0, 3, 256
	specialaction = "Programmer", "ACS_Execute", 0, 4, 256
	specialaction = "Programmer", "ACS_Execute", 0, 5, 256
	specialaction = "Programmer", "ACS_Execute", 0, 6, 256
	specialaction = "Programmer", "ACS_Execute", 0, 7, 256
	specialaction = "Programmer", "ACS_Execute", 0, 8, 256
	
	// It seems that Strife was originally going to print the text
	// from the C1TEXT lump when you move from map 9 to map 10, but
	// that idea apparently got scrapped as the game developed. 
}

map MAP10 LOOKUP "TXT_STRIFE_MAP10" {
	next = "MAP11"
	sky1 = "SKYMNT01"
	music = "D_MARCH"
	cluster = 1
	slideshow = "Inter_Strife_MAP10"
}

map MAP11 LOOKUP "TXT_STRIFE_MAP11" {
	next = "MAP12"
	sky1 = "SKYMNT01"
	music = "D_DANGER"
	cluster = 1
}

map MAP12 LOOKUP "TXT_STRIFE_MAP12" {
	next = "MAP13"
	sky1 = "SKYMNT01"
	music = "D_MOOD"
	cluster = 1
}

map MAP13 LOOKUP "TXT_STRIFE_MAP13" {
	next = "MAP14"
	sky1 = "SKYMNT01"
	music = "D_CASTLE"
	cluster = 1
}

map MAP14 LOOKUP "TXT_STRIFE_MAP14" {
	next = "MAP15"
	sky1 = "SKYMNT01"
	music = "D_DARKER"
	cluster = 1
}

map MAP15 LOOKUP "TXT_STRIFE_MAP15" {
	next = "MAP16"
	sky1 = "SKYMNT01"
	music = "D_ACTION"
	cluster = 1
}

map MAP16 LOOKUP "TXT_STRIFE_MAP16" {
	next = "MAP17"
	sky1 = "SKYMNT01"
	music = "D_FIGHT"
	cluster = 1
}

map MAP17 LOOKUP "TXT_STRIFE_MAP17" {
	next = "MAP18"
	sky1 = "SKYMNT01"
	music = "D_SPENSE"
	cluster = 1
}

map MAP18 LOOKUP "TXT_STRIFE_MAP18" {
	next = "MAP19"
	sky1 = "SKYMNT01"
	music = "D_SLIDE"
	cluster = 1
}

map MAP19 LOOKUP "TXT_STRIFE_MAP19" {
	next = "MAP20"
	sky1 = "SKYMNT01"
	music = "D_STRIKE"
	cluster = 1
}

map MAP20 LOOKUP "TXT_STRIFE_MAP20" {
	next = "MAP21"
	sky1 = "SKYMNT01"
	music = "D_DARK"
	cluster = 1
}

map MAP21 LOOKUP "TXT_STRIFE_MAP21" {
	next = "MAP22"
	sky1 = "SKYMNT01"
	music = "D_TECH"
	cluster = 1
}

map MAP22 LOOKUP "TXT_STRIFE_MAP22" {
	next = "MAP23"
	sky1 = "SKYMNT01"
	music = "D_SLIDE"
	cluster = 1
}

map MAP23 LOOKUP "TXT_STRIFE_MAP23" {
	next = "MAP24"
	sky1 = "SKYMNT01"
	music = "D_DRONE"
	cluster = 1
}

map MAP24 LOOKUP "TXT_STRIFE_MAP24" {
	next = "MAP25"
	sky1 = "SKYMNT01"
	music = "D_PANTHR"
	cluster = 1
}

map MAP25 LOOKUP "TXT_STRIFE_MAP25" {
	next = "MAP26"
	sky1 = "SKYMNT01"
	music = "D_SAD"
	cluster = 1
}

map MAP26 LOOKUP "TXT_STRIFE_MAP26" {
	next = "MAP27"
	sky1 = "SKYMNT01"
	music = "D_INSTRY"
	cluster = 1
}

map MAP27 LOOKUP "TXT_STRIFE_MAP27" {
	next = "MAP28"
	sky1 = "SKYMNT01"
	music = "D_TECH"
	cluster = 1
}

map MAP28 LOOKUP "TXT_STRIFE_MAP28" {
	next = "MAP29"
	sky1 = "SKYMNT01"
	music = "D_ACTION"
	cluster = 1
}

map MAP29 LOOKUP "TXT_STRIFE_MAP29" {
	next = "EndGameS"
	sky1 = "SKYMNT01"
	music = "D_INSTRY"
	cluster = 1
	deathsequence = "Inter_Strife_Lose"
}

map MAP30 LOOKUP "TXT_STRIFE_MAP30" {
	next = "MAP31"
	sky1 = "SKYMNT01"
	music = "D_DRONE"
	cluster = 1
}

map MAP31 LOOKUP "TXT_STRIFE_MAP31" {
	next = "MAP01"
	sky1 = "SKYMNT01"
	music = "D_FIGHT"
	cluster = 1
}

map MAP32 LOOKUP "TXT_STRIFE_MAP32" {
	next = "MAP33"
	sky1 = "SKYMNT02"
	music = "D_MAP1"
	cluster = 2
}

map MAP33 LOOKUP "TXT_STRIFE_MAP33" {
	next = "MAP34"
	sky1 = "SKYMNT02"
	music = "D_MAP2"
	cluster = 2
}

map MAP34 LOOKUP "TXT_STRIFE_MAP34" {
	next = "EndBuyStrife"
	sky1 = "SKYMNT02"
	music = "D_MAP3"
	cluster = 2
	noallies
}

map MAP35 LOOKUP "TXT_STRIFE_MAP35" {
	next = "MAP01"
	sky1 = "SKYMNT01"
	music = "D_TRIBAL"
	cluster = 1
}

map MAP36 LOOKUP "TXT_STRIFE_MAP36" {
	next = "MAP37"
	sky1 = "SKYMNT01"
	music = "D_MARCH"
	cluster = 3
}

map MAP37 LOOKUP "TXT_STRIFE_MAP37" {
	next = "MAP38"
	sky1 = "SKYMNT01"
	music = "D_STRIKE"
	cluster = 3
}

map MAP38 LOOKUP "TXT_STRIFE_MAP38" {
	next = "MAP36"
	sky1 = "SKYMNT01"
	music = "D_TRIBAL"
	cluster = 3
}

cluster 1 {
	hub
}

cluster 2 {
	hub
	exittext = "T1TEXT"
	music = "d_fmfast"
	pic = "PANEL7"
	exittextislump
}

clearepisodes
episode MAP02 teaser MAP33 {
	name = "$TXT_STRIFE_EPI"
}
