// [BC] And here's a sound sequence for the polyobject
// doors on D2CTF4.
:Door1
	door 1
	playuntildone door1_start
	playrepeat door1_mid
	stopsound door1_end
end

// [BC] Another new one for D2INV5.
:Door2
	door 2
	playrepeat plats/pt1_mid
end