B2D8DA03489D1C67F60DC87FBC4EA338 // map01 - Massmouth 2
801304DA3784308D333951B5E0CF8E9E // map02
6EA4D5CAEA16857B2A882467E1633BC2 // map03
A4E01929938958BB9DA9EF3066802184 // map04
54F4B897BAA50F070CECA25555031C15 // map05
BB93EA15CA068FBC7E0381E4E959207C // map06
960397183E44D26212E8876681D2801D // map07
E4D05765BDB5BF9D22F0548E2807BAE9 // map08
696203E7A2C8A14C00F8824F74BD3D53 // map09
EEFB83ABB26A473382FAA063CF120501 // map10
FD031167E57BD1EEB65279F5895300F2 // map11
9C69328D5B82392DEA1C0552CF283F38 // map12
16569BB1F80D52304319DDD0C2DE4B5A // map13
1760E2F04B4E2C5CDD235855FCAB8327 // map14
A80E7EE40E0D0C76A6FBD242BE29FE27 // map15
2F1F8E27FBB5EF21AFBE1F3B13C03037 // map16
1CE294781A2455DE72C197E0B3DF6212 // map31
{
	setslopeoverflow
	resetplayerspeed
}

6DA6FCBA8089161BDEC6A1D3F6C8D60F // Eternal Doom MAP25
{
	stairs
	maskedmidtex
	corpsegibs
	vileghosts
}

10E1E2B36302D31AC4AE68C84B5DC457 // Eternal Doom MAP28
{
	// What's really sad is that I got a separate bug report for this map
	// years ago, but nobody made mention of this problem back then.
	trace
	useblocking
}

0EECBF37B328C9CAAF20DED4949A4157 // Sudtic e2m6
4ACE0644883BDA0CBA254FA02C9ACF83 // Teutic e3m4
9F2BE080A33F775294BD78822456924E // Nukemine e1m4
CD31793D3A4B00231B124C0C23649644 // Strain map02
19094AEB53D12EFC8E0568424F659F11 // Strain map31
60733BDD1AA3F4B2262ADC79B2E1B5AB // Memento Mori map29
F84AB4557464A383E93F37CD3A82AC48 // MM2 map03
1497894956B3C8EBE8A240B7FDD99C6A // MM2 map25
941E4CB56EE4184E0B1ED43486AB0BBF // AV map07
6D4156EE0D12B77AD143A37C4D3DCF98 // dmonfear.wad map22
{
	shorttex
}

2FE901F659A16E58D7BCD7C30021C238 // AV map15
74AF92E96FE10D039D31C1F6526D7D7C // Real World map11
{
	trace
}

71C2E6D9CFA3D8750C6A9599FB2453BD // Hacx map03: There are some switches behind 
96368EB950E33AF62EA6423434E3CEF7 // HacX map17: shootable covers in these levels
BA530202AF0BA0C6CBAE6A0C7076FB72 // Requiem map04
E2819F69CB79BA66E0ACBCD7DE652F9D // Hell to Pay MAP32: Exit switch pressable through lasers
{
	useblocking
}

// Cosmetic, but that option was added just for this map so it'd be a shame not to use it
6BC4D6B73165D8C86CF190D44C87EE70 // Suspended in Dusk map01
{
	sectorsounds
}

// Doomsday of UAC: both the barons and the cyberdemon need to activate sector tagged 666
32FC3115A3162B623F0D0F4E7DEE6861 // e1m8
{
	anybossdeath
}

// Arch-Vile ghost monster effect is used by the following maps
145C4DFCF843F2B92C73036BA0E1D98A // Hell Revealed map26
5379C080299EB961792B50AD96821543 // Hell to Pay map14
7837B5334A277F107515D649BCEFB682 // Hell to Pay map22
2EEB1E12FA9F9545DE9D99990A4A78E5 // Icarus map24
65A53A09A09525AE42EA210BF879CD37 // Plutonia 2 map32
2499CF9A9351BE9BC4E9C66FC9F291A7 // Requiem map23
3CA5493FEFF2E27BFD4181E6C4A3C2BF // The Waterfront map01
CBDFEFAC579A62DE8F1B48CA4A09D381 // gather2.wad map05 and darkside.wad map01
C7A2FAFB0AFB2632C50AD625CDB50E51 // Reverie map18
9E5724BC6135AA6F86EE54FD4D91F1E2 // Project X map14
01899825FFEAE016D39C02A7DA4B218F // Archie map01
1D9F3AFDC2517C2E450491ED13896712 // Seej map01
0AE745A3AB86D15FB2FB74489962C421 // 6pack2 map02
2EA635C6B6AEC76B6BC77448DAB22F9A // Squadron 417 map21
1E998262EE319B7D088E01DE782E6B41 // Mayhem 2013 map05
A81E2734F735A82720D8E0F1442BA0C9 // Imp's [sic] are Ghost Gods map01
{
	corpsegibs
	vileghosts
}

1D9E43988940CCD3555724E15DD8B1AB // Happy Time Circus map01 has bad teleporters
040F83028FFA74456E335ED300BE2C33 // MAP17 (TownInfection.wad)
156FA31F5FF72A87BF345B68029D3051 // MAP02 (nprject5.wad)
AF40D0E49BD1B76D4B1AADD8212ADC46 // MAP01 (the wad that shall not be named =P)
91341EF9250760C9B550752E1D91CC24 // rock and roll rebel radio against satan city (rnrrrasc.wad) map01
{
	ignoreteleporttags
}

8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03
{
	floormove
}

// There is a special at the beginning of the level which relies on the Pain Elemental's lost soul limit.
811A0C97777A198BC9B2BB558CB46E6A // Hell Revealed map19
{
	limitpain
}

920F8D876ECD96D8C2A978FF1AB2B401 // Darken2.wad map01 - Nodes go out of bounds/beyond normal sector boundaries
CFEDB7FA89885E24856CAC9A2FB3CE58 // Darken2.wad map03 - GZDoomBuilder crashes when displaying Nodes
8E961FA7029761D5FAB3932C40F10CD2 // Darken2.wad map04 - Nodes go out of bounds/beyond normal sector boundaries
DEA5E9C6253FFF8FDB2D5E5BADE13A9D // Darken2.wad map06 - Nodes go out of bounds/beyond normal sector boundaries
0E72254C0C26F721333A1C56E3648D68 // Darken2.wad map07 - Nodes go out of bounds/beyond normal sector boundaries
1437B40F2D56DF82346366814E9729D9 // Darken2.wad map08 - Nodes go out of bounds/beyond normal sector boundaries
8B15F89E47E422780FBF2D6CDE3AA050 // Darken2.wad map09 - GZDoomBuilder crashes when displaying Nodes
5A2FD43D23B45191229E5C74E9398D36 // Darken2.wad map10 - Nodes go out of bounds/beyond normal sector boundaries
FA25A78B3DFD7CC44E9B10C7B78EADAE // Darken2.wad map11 - Nodes go out beyond normal sector boundaries
01592ACF001C534076556D9E1B5D85E7 // Darken2.wad map12 - Nodes go out of bounds/beyond normal sector boundaries
16A2ED2917A68B2FD8D264BE4D64EA09 // Darken2.wad map13 - Nodes go out of bounds/beyond normal sector boundaries
F5DA2AA0C7112E090167A6B2F6D4A079 // Darken2.wad map15 - Nodes go out beyond normal sector boundaries
A40A4472AB0FDBE2D55ADADA7D9005C8 // Darken2.wad map16 - Nodes go out of bounds/beyond normal sector boundaries
244701904E6B754A02842415AB183EBE // Darken2.wad map17 - Nodes go out beyond normal sector boundaries
661D3C9221114A1CD16674CBFF239DDF // Darken2.wad map19 - Nodes go out of bounds/beyond normal sector boundaries
1FB559C4C37CCE8C3883057C963952A8 // Darken2.wad map20 - Nodes go out beyond normal sector boundaries
D36E7D121F28F77A3780A5BD88425FB4 // Darken2.wad map21 - Nodes go out beyond normal sector boundaries
3253B280FB7A4A04284FE08A6D9F222D // Darken2.wad map22 - Nodes go out beyond normal sector boundaries
E0E5517B7928E88B88F6A5B77AC449DF // Darken2.wad map23 - Nodes go out of bounds/beyond normal sector boundaries
6DD76422593381E3234FA703C155C493 // Darken2.wad map24 - Nodes go out of bounds/beyond normal sector boundaries
8B2AC8D4DB4A49A5DCCBB067E04434D6 // The Hell Factory Hub One, map04
65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
3DEE4EFEFAF3260C800A30734F54CE75 // Hellbound, map14
5FAA25F5A6AAB3409CAE0AF87F910341 // DOOM.wad e1m6
94893A0DC429A22ADC4B3A73DA537E16 // DOOM2.WAD map25
D5F64E02679A81B82006AF34A6A8EAC3 // plutonia.wad map32
BA4860C7A2F5D705DB32A1A38DB77EC4 // pl2.wad map10
EDA5CE7C462BD171BF8110AC56B67857 // pl2.wad map11
A9A9A728E689266939C1B71655F320CA // pl2.wad map25
62CA74092FC88C1E7FE2D0B1A8034E29 // pl2.wad map29
19E1CFD717FC6BBA9371F0F529B4CDFF // ur_final.wad map27
836E09559FF22A7A37C2587F7EAFF1EE // Requiem MAP29 - Incorrect sector lighting and vanishing items
35F80C968E1D41D37E543AF74F862A31 // Memento Mori map15
F73A74BD9346AD3B6AF8246F7B389A1E // Memento Mori map20
9D7288F7235157D8478E409CD7AE9F68 // akeldama.wad map26
DEABADC01FE74273B7616F744EDF66D0 // dbimpact.wad e1m3
{
	rebuildnodes
}

64B6CE3CB7349B6F6B1A885C449ACB96 // Super Sonic Doom, map31
{
	// During the end-of-level tally, both PROP_FROZEN and PROP_TOTALLYFROZEN
	// are set, but only PROP_TOTALLYFROZEN is cleared, so PROP_FROZEN is
	// still set when returning to the origin map.
	linkfrozenprops
}

E89CCC7E155F1032F693359CC219BE6C // hexen.wad map30
B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
6941BDC2F80C0FEBE34EFA23D5FB72B7 // sonic.wad map10
3ABB618A475BCBC531B457BAA6E4E70A // Daedalus map04
795FDE3CC1C97140F326D0152B3FCE2A // Daedalus map24
{
	DisablePushWindowCheck
}

D0139194F7817BF06F3988DFC47DB38D // Whispers of Satan map29
{
	nopassover
}

5397C3B7D9B33AAF526D15A81A762828 // daedalus.wad Travel tubes (they are all identical)
{
	multiexit
}

C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
{
	maskedmidtex
}

7B82B12A6990E09553B12FDB4E3824A0 // hti.wad map01
{
	teleport
}

8570AA0D6737C0A19DB66767764F157F // sonic.wad map04
{
	noslopeid
}

3FFAF2F624C1B4BB6F581DCF7B99CBA7 // hexen.wad MAP36
7DC65D5029DD834481CD716B3D71388A // hexdd.wad MAP47
05AA32F1D2220A462DCDA245ED22B94B // sonic.wad map09
{
	polyobj
}

D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
5B3F118B337BFBFB8D5C81E98AF7B71D // Ancient Aliens map23
7C1913DEE396BA26CFF22A0E9369B7D2 // Nuke Mine, e1m2
BFC69170CCE3550A0A53C4A556E7FD69 // btsx_e2a.wad map06
{
	pointonline
}

1ED329858AB154C55878DA1C11A4F100 // unloved.pk3:unlovedmaps.wad map01
FA23E72FA955E66EC68609F72C0BA71E // unloved.pk3:unlovedmaps.wad map02
41BEC1F643CFEEC997AF98276A05EC88 // unloved.pk3:unlovedmaps.wad map03
AF9A6370BE562584BC11165ECF364713 // unloved.pk3:unlovedmaps.wad map04
DC96228097DD004C40CCB1DB14A91EAA // unloved.pk3:unlovedmaps.wad map05
9E54F70648A77BBD090FF78A3AA05367 // unloved2beta1.pk3:u2_new2maps2.wad map08
72E9E0F41F691B7F956E62F35B4A617F // unloved2beta1.pk3:u2_new2maps2.wad map09
3D3FE412E87AD8B2316DAEC9E25F2E5D // unloved2beta1.pk3:u2_new2maps2.wad map10
{
	clipmidtex
}

6DC9F6CCEAE7A91AEC48EBE506F22BC4 // void.wad MAP01
{
	setslopeoverflow
	polyobj
}

1624AD80349566AA7F29D2CA0D51754B // The Gateway Experiments Episode 5: Prime Directive, ge5map02
{
	checkswitchrange
}

261E64897A572C8DB8DC041E64BE27AD // unloved2beta1.pk3:u2_new2maps2.wad map06
04800B1F35E8C036EBABC8C616402927 // unloved2beta1.pk3:u2_new2maps2.wad map07
{
	clipmidtex
	checkswitchrange
}

F50C91A05E1A1E646690517641F0D1DD // daedalus.wad map19
{
	scriptwait
}

41C12F740CD7635E4595D3661237992F // obtic.wad map01 (untested)
{
	shorttex
}
