//minigun
weapons/minigun dsminign

// [BC] Some new sounds for Skulltag.
//grenade launcher/missile
weapons/grbnce dsbounce
weapons/grenlx dsgrnexp
weapons/grenlf dsglaunc

//bfg10k
weapons/bfg10kf dsbfg10k
weapons/bfg10kx dsbarexp
weapons/bfg10kcool ds10kcdn
weapons/bfg10kidle ds10kidl

// [BC] Don't limit the number of BFG10K explosions we can hear.
$limit weapons/bfg10kx 0
// [Dusk] Neither do limit the grenade launcher explosions
$limit weapons/grenlx 0

// [BC] Super Shotgun Guy
ssgguy/attack dssggatk

// [TDRR] Skulltag related sounds
GetBlueSkull sounds/GBluS.ogg
GetRedSkull sounds/GRedS.ogg

// ctf
BlueFlagDropped "sounds/announcer/bludrop.ogg"
BlueFlagReturn "sounds/announcer/bluretu.ogg"
BlueFlagTaken "sounds/announcer/blutake.ogg"
BlueScores "sounds/announcer/bluscor.ogg"
RedFlagDropped "sounds/announcer/reddrop.ogg"
RedFlagReturn "sounds/announcer/redretu.ogg"
RedFlagTaken "sounds/announcer/redtake.ogg"
RedScores "sounds/announcer/redscor.ogg"

// chimpout
DMMultiKill2 "sounds/announcer/jltmlt2.ogg"
DMMultiKill3 "sounds/announcer/jltmlt3.ogg"
DMMultiKill4 "sounds/announcer/jltmlt4.ogg"
DMMultiKill5 "sounds/announcer/jltmlt5.ogg"

DMSpree10 "sounds/announcer/jltspr10.ogg"
DMSpree15 "sounds/announcer/jltspr15.ogg"
DMSpree20 "sounds/announcer/jltspr20.ogg"
DMSpree25 "sounds/announcer/jltspr25.ogg"

/***************************************************************************/
/* ADDITIONAL SOUNDS FROM TCTF.WAD FOR SKULLTAG
/***************************************************************************/

WindSound wind
Thunder thndr1
WaterFallSound waters1
door1_start d1_start
door1_mid d1_mid
door1_end d1_end

$ambient 1 WindSound POINT CONTINUOUS 1.0
$ambient 2 WaterFallSound POINT CONTINUOUS 1.0