#include "actors/skulltagcapturetheflag.txt"
#include "actors/skulltagarmor.txt"
#include "actors/skulltagartifacts.txt"
#include "actors/skulltagdeadthings.txt"
#include "actors/skulltaghealth.txt"
#include "actors/skulltagdecorations.txt"
#include "actors/skulltagmonsters.txt"
//#include "actors/skulltagspawners.txt"
#include "actors/skulltagstatues.txt"
#include "actors/skulltagmisc.txt"
#include "actors/skulltagweapons.txt"
#include "actors/skulltagmodes.txt"
#include "actors/skulltagrunes.txt"
#include "actors/compatibility.txt"

// Redefining the rocket:
ACTOR STRocket : Rocket replaces Rocket { DamageType "Fire" }

// [SP] Duel Surge II compatibility
// [author]: This was put in because invisible bridges don't behave properly at this size.
actor CargoBridge 1337 {
	Radius 64
	Height 16
	+NOGRAVITY
	+SOLID
	-SHOOTABLE
	States {
		Spawn:
		TNT1 A -1
		stop
	}
}